#RPGaDay2015 – Day 24: Favorite House Rule

rpg-a-day-2015Today the challenge in #RPGaDay2015 is favorite houserule, and I will pitch in with a few thoughts on my own. Houserules are interesting but sometimes also controversial, but to my mind most controversies around house rules are related to how they are broadcast to the group, and the purpose of houserules. To some a houserule is used to mend a perceived flaw in the system, whether there is a flaw or not, and careless applied houserule might in such instances make the game less appealing for the other players thus hurting their game experience and creating a controversy.

Day 24 – Favorite Houserule

I like houserules, and we use them a lot. We usually play with two kinds of houserules: 1) Campaign house rules (tailored rules) and 2) Houserule of the day.

Tailored rules are houserules, that are added to the campaign to make the rulesystem help focus on certain aspects of the game. In a Mystaran D&D Glantri campaign, where all the characters were wizards attending The Great School of Magic, all XP were gained from passing courses in magic, not from killing and looting, which forced the players to divide their time between attending classes and going on adventures.

Houserule of the day is a favorite among my players. In this instance a rule is introduced, that only applies for one session (unless it becomes such a succes, that it becomes a permanent feature of the campaign). Houserule of the day is a specific rule introduced to support a certain event or feature during a session (just as when an episode of a tv-show is filmed entirely in black/white or as a muscial). One such houserule during the wizard campaign was A Night at the Opera, where the wizard students when to a yearly major opera and the action alternated between the story of the opera and the backstage intrigues among shady wizard nobles.

In this case the rule was: Everytime you want your character to do something at the opera (a clandestine meeting, conspirering, gaining intel etc.), you must play a scene from the opera, and the scene must last two minutes.

This meant that the action alternated between the play on the stage and the intriques behind the stage and among the nobles on the balconies at at opera house, and we had some great fun at seing the players act out the different roles of the opera struggling to keep a scene lasting two minutes (this required a lot of repeating the same lines “I love you … I love you … I looooooooooove you …” giving the events on the stage a feel of being an opera play).

So the opera house might have been a favorite, but mine would in this case be the following:

Play a scene, gain a bonus

This is the most basic version of the scene, but we use it in a variety of ways. In The Great School of Magic campaign, the rule was formulated as follows: Play a studyscene with another play to gain a bonus to pass an exam.

Passing exams was the source of XP and thus levels, and the players would do their best to gain as many bonuses to these rolls as possible – and one source was studyscenes. In a studyscene the player’s character would be studying together with a secondary character belonging to another player, and what happened during the scene was open, and was mostly being used to develop characters and explore aspects of their personalities. It allowed the players to shine, and was important for the development of the characters.

We use this kind of houserule in many different versions, and it works great to put a focus on the small things, but stille those that develop characters and settings.

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