Tag Archives: The Dragon Awakens

Waiting for Death’s Herald at The Flooded Temple

It is an ancient and forgotten temple hidden at the bottom of canyon only accessible by boat. Here wait’s death for curious travelers, but also an ancient relic and several factions struggling to claim the ruin as theirs. Meanwhile the kobolds just wait for Death to carry them away, and careless explorers may find, that they too will be carried off.

This is the fourth Hinterlandet adventure to be translated into English, and where the previous three were converted to D&D 5th edition (Palace of Sweet Dreams, One Night Amongst the Necromancers, Tower of the Star Watcher), this one was kept system agnostic or perhaps more precisely D&D agnostic. It is a sandbox dungeon, that invites the players to explore the caves from several different angles, and encourages roleplaying and problem solving over outright fights, and combat will mainly be at the instigation of the players.

The adventure is a part of The Dragon Awakens storyline – The Hinterlandet Living Campaign – where adventurers are seeking out the Grave of the Dragon Slayer in order to find a mighty sword to battle The Dragon with (this was a consequence of the “Seven Swords of the Dwarves” storyline, where other adventurers accidentally woke the Dragon). This means that a recurring foe, The Cult of the Dragon, appears in the adventure and intrudes in the dungeon, while the PCs are exploring the place (when adapting the adventure for your campaign, you can either use the cult or replace it with a recurring foe of your own campaign).

A part of the fun with the adventure was seeing the players deal with the different factions of the temple, and many found the kobolds to be the saddest humanoids ever encountered, and their beliefs strange and unsettling. The factions, the many paths through the adventure and the open structure is all part of the design principles of a Hinterlandet dungeon.

Recently The Flooded Temple received a positive review, which I wrote about here.

You can find The Flooded Temple at Drivethru here: The Flooded Temple.

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Tower of the Star Watcher

Bygning 2aA strange tower awaits the heroes. It lies deep in the forest.

That is the premise for the first D&D 5th edition adventure, I have presented at DMs Guild – you can find it here: Tower of the Star Watcher – and it is not your average adventure. It is small open air dungeon, that originally is part of The Dragon Awakens storyline fra Hinterlandet Living Campaign at the Danish RPG-con Fastaval. In this storyline all the adventuring parties are entering The Vale of the Dragon in order to find weapons against the dragon and find it in order to defeat it.

A fun part of the Tower of the Star Watcher is that it is an open-air dungeon. The ruins lie in a forest under an open sky, and the PCs can enter through one of multiple entrances, but there is nothing hindering the PCs in scaling the walls and entering any part of the dungeon as they please. However, most groups don’t. The players tend to follow the walls and the doors, and part of the fun for the DM is when the PCs discover, that they can approach the ruin in many ways, and that there multiple ways through the area, and none is really the correct manner. Of course a lot of the fun also comes from the encounters, as there several strange ones, and many invite the players to use different approaches rather than charge in at any given time. Ghost children, whistling stone heads and sarcastic skulls are among the encounters.

The adventure has now been adapted to D&D 5th edition and made setting agnostic, but has maintained traces of the original setting, and a lot of the original style, which includes a focus on non-balanced encounters. Talking, bluffing, sneaking, running are all valid strategies and important, when you want to stay alive. Oh, and it also contains a bunch of new monsters, just to keep the players on their toes.